Posts Tagged ‘speed’

Top 10: Implausible Movie Scenes Part I

One of the convenient parts about movies is that they allow stuff to happen that otherwise couldn’t be done in real life.  Very rarely do we ever get a film that feels like it’s abiding by what could or would actually occur but this is part of why certain films are fun to watch (they help you take your mind out of reality for some fun).  However, there are certain scenes that push the idea of plausibility to the point that it’s either just plain silly or simply annoying.  So I’m here to give you ten of the most implausible movie scenes that I’ve ever come across.

10. That’s One Fast Train and Signal-The Fast and the Furious

It’s not like The Fast and the Furious had realism on its side in the first place.  Just about anyone who knows cars well enough should know that an Eclipse with $10,000 worth of upgrades shouldn’t be able to clear a quarter mile in 10 seconds (even with NOS).  However, one scene that I recently noted as being particularly odd is at the end when Paul Walker and Vin Diesel are racing head-to-head in a Supra and Charger, respectively.  However, after they’ve already started racing for the finish line (aka the train tracks) we see that the signal goes down and they narrowly avoid getting crashed (well, one of them does).  But since these are supposed to be ten second cars, that means the train which they just narrowly avoided came within less than 10 seconds with no warning until after they headed off.  I don’t know about you, but I can’t recall the last time a train signal was that slow or a train came that abruptly.

9. No One Sees the Monster-Cloverfield

It’s pretty tough to find little details in Cloverfield since for just about all of the action scenes the camera is shaking around like crazy but it is possible to find little pieces.  And perhaps the most abrupt part of the film is it’s ending, which you need to look in the background to see why they picked it.  Essentially we can see what’s supposedly the monster falling from the sky and into the ocean.  Yet if the bulk of the film itself is of any indication, apparently no one saw the monster go into the ocean.  This is very unlikely since the film takes place in a present setting so there obviously must have been reports of the monster.  Additionally, I find it very unlikely that not a single person who could do or say anything didn’t see the monster crash into the water.  While it can be argued that we don’t see or hear enough in the film itself to confirm this, until we get more background with a follow-up it’s still highly improbable.

8. Burt Is Alive!-Tremors 3: Back to Perfection

Tremors are definitely one of the series of films that you take your mind out of and can easily enjoy.  While the films are genuinely fun and great watches (the first two anyways), there is a scene in the third installment that’s just, well, ridiculous.  Fans of the series can instantly identify the one constant character: Burt Gummer.  There’s one scene in the film where the most infamous creature of the series (graboid) gets and eats him…only somehow he’s still alive inside the monster and is able to clearly communicate to someone simultaneously.  While we have heard a character or two in previous installments scream while being dragged into the ground, Burt, on the other hand, is inside the graboid and comes out without seeming all that affected.  Similar could also be said about how Tommy Lee Jones from Men in Black is able to survive as long as he does inside an alien but since Burt manages to multitask while inside and manage to break clearly, this gets the edge.

7. The Bus Jump-Speed

This scene is what actually gave me the inspiration to do a list of implausible movie scenes.  And of course the one scene that I can never be convinced of is the fifty foot jump across an unfinished bridge.  While Keanu Reeves says there might be an incline and we do see one for the shot the bus apparently lifts, we clearly see in other shots that there’s no such incline on either side of the bridge.  There’s also the bus landing which is less convincing if anything.  For the shot we see of the bus landing on the other side it looks like it’s coming down smoothly from a high area.  And of course they manage to keep it going over 50 MPH even with the landing the bus likely hitting no higher than 80 MPH when hitting the jump.  The film is a fun watch, but some of the scenes take me out too much.  This is the big one.

6. The Sharp Landing Turn-Air Force One

Here’s another film that tests its realism in a number of scenes but for the most part these aren’t to the point that Speed hits.  Yet one scene that I always say “they’d be so dead right there” is after the plane lands during the Russian takeover scene.  There’s a part where we see the plane take a rather abrupt and sharp turn that causes the left side to come very close to the ground.  This is where my belief ran out the window.  A plane such as Air Force One has to weigh several tons and making a turn as nasty as that would definitely make the left wing/engines scrap the ground from the weight transfer and cause a nasty incident (to say the least).  Wolfgang Peterson’s a great director and I love him for bringing us Das Boot, but that scene can never convince me.

*Skip to about 5:50*


MGM: Forza Motorsport 3 First Impressions


Microsoft haven’t offered up much in the way of racing simulators, let alone racing games.  However, between the success of Forza Motorsport on the original Xbox and its sequel on the Xbox 360, the series has become one that many feel holds up its own against Gran Turismo and has even already surpassed it.  Forza Motorsport 3, the latest entry in the series, will be released next week on Tuesday, October 27.  To give a taste of what the full game should offer, developer Turn 10 released a demo on Xbox Live a few weeks ago.  Now, Matt, Greg and Michael are here to weigh in what they think the demo indicates for the full game.

Matt’s Thoughts

As I mentioned in our article on Need for Speed shift, racing simulators really aren’t my forte, especially games like Gran Turismo and Forza Motorsport (how convenient).  But between the touting of how the game can appeal to even casual racing fans and being encouraged by others, I gave the demo a shot with Greg and Michael.  With that in-mind, I will say I enjoyed the Forza Motorsport 3 demo more than the other games, but ultimately it isn’t saying much.  What made it more fun was that more options for the handling have been incorporated, with the two standouts being Rewind and Autobraking (both work as you’d expect).  Since the Rewind use is unlimited and, with Autobraking turned on I could focus on the driving and turning rather than precise braking, I was able to legitimately enjoy the demo.  However, this is still fundamentally the same racing simulator I’ve tried twice before, albeit with very luscious visuals.  And the aforementioned features, while nice, still didn’t make this a very interesting and exciting racing game, which is what I want whenever playing one.

Greg’s Thoughts

This is has been quite the year for racing games.  Need for Speed Shift, Motorstorm: Arctic Edge, Dirt 2, Fuel (alright, maybe that one wasn’t so great) and we’re getting Forza Motosport 3 next week.  I liked the first two Forza games, but felt that the second one should’ve had better visuals and the sense of speed, while above Gran Turismo, is still underwhelming overall.  Fortunately, if the demo is any indication, then this sequel should be a fine improvement and step forward for the series.  Perhaps the most impressive part of the demo were the visuals, which are simply jaw-dropping (other than Uncharted and possibly Metal Gear Solid 4, this is probably the best-looking console game I’ve played).  Car models are incredibly sharp and the available course in the game looks like a spellbinding painting that has come alive.  The sense of speed also appears to have been bumped up a bit too, which I definitely like.  And the driving model is still solid which, with a cockpit view (finally) added to the series, should translate to an excellent final product.

Michael’s Thoughts

As you could probably tell from what Matt and Greg have mentioned, the Forza Motosport 3 demo indicates some very welcoming improvements have been made to the final product.  For me, this translates to even larger amounts of bliss per gaming session.  Forza Motorsport 2 is a game I’ve returned to time and time again yet still never managed to complete (if only I could say the same for other games).  About all that I could really have asked for is better visuals, more tracks and smoother customization.  After playing the demo, it’s safe to say at least two of these demands have been met.  The visuals for the single course in the game are mouth-watering and quite distracting since the location is rendered in such detail, color and beauty.  Racing action is a little faster and more intense, though it seems the game is suffering from Shift syndrome since the AI are far more aggressive and inconsiderate than before.  I would’ve liked to see some form of customization incorporated into the demo to give us an idea of what it will be like (since, after Midnight Club Los Angeles, Forza 2’s customization system felt too stiff), but I had a tough time complaining with what we were given.